"Surogou" is a game world created in real-time using procedural content generation. It was a group project made during my exchange at Roskilde University. The generation of the entire game world is done using an algorithm known as perlin noise which is used for terrain modelling, distribution of objects and AI behaviour. The main objective of this project was how procedural content generation can be utilized in games, while maintaining high performance and to investigate new opportunities that arises, when applying procedural techniques.
Use 'W' 'A' 'S' 'D' for horizontal movement and 'Q' 'E' for vertical movement.
Copyright © Clément Kuta 2019